Spiral Tower Review: "Do I look like a slave to you, dog?" Steve Dilks' Bohun: The Complete Savage Adventures and Heroic Tenacity

 

"Do I look like a slave to you?" Steve Dilks' Bohun: The Complete Savage Adventures and Heroic Tenacity
Book: Bohun: The Complete Savage Adventures (2024)
1697 words

One of the key facets of a hero is their agency rather than their response to adversity. Heroes are protagonists; they proceed toward agony and conflict. But not all heroes fit this mold. Some heroes are less defined by their agency and more by their adversities and challenges--by the events that befall them. We recognize their heroic qualities in how they react to their fates. One of the best examples of this is in film history, First Blood (1982), a favorite growing up with me, my older and my younger brother (my parents were very half-hearted censors). Fans of this movie know: John Rambo doesn’t seek trouble. He just wants to find his friend, have a sandwich, and pass through town. Unfortunately, he encounters an overzealous local sheriff, Will Teasle, who mistakes him for a drifter, insults him, incarcerates him, and ultimately abuses him. Rambo reacts to these instigations by blowing up the entire town and maiming numerous public safety and security officers, pure 1980s action movie machismo distilled to a fine spirit. While Rambo shows agency in the end (that suturing scene!), an important narratological distinction needs to be made: in terms of inciting action, Rambo is the victim of a brutal and unfair interference in his difficult life.

Matthew Arnold, the famous Victorian critic and poet, had this to say about the most famous paragon of heroic victimhood, Odysseus (or Ulysses, rather), and the poet who sings him to life, Homer:

"[Homer] he makes Ulysses the great type of the enduring and laborious man, who, through patience, courage, sagacity, and self-control, at last succeeds. The signal characteristic of the Homeric poetry--the simplicity and self-sufficing wholeness of its heroes--is best seen in Odysseus. He is never taken out of himself, never driven out of the limits of his own character, never the prey of introspective broodings or the victim of circumstance, but always the master of himself and of fortune."

Tossed and turned, incarcerated and abused, Odysseus is definitely a heroic victim, but despite his many challenges, he is "never driven out of the limits of his own character, never the prey of introspective broodings or the victim of circumstance, but always the master of himself and of fortune." Odysseus, qua Homer, sounds a lot like the sword and sorcery hero as defined by Jason M Waltz in the introduction to his most recent sword and sorcery anthology, Neither Beg Nor Yield (2024). For Waltz, the sword and sorcery hero is defined by their heroic adversity, their tenacity: "To ardently live, not merely survive, at any cost in the face of all odds, unequal or unnatural. LIVE!-ism."

The main character of Steve Dilks’ new sword and sorcery collection, Bohun: The Complete Savage Adventures, bears a striking resemblance to the adversity-laden hero described above, epitomizes what Waltz describes as "LIVE!-ism" and what Matthew Arnold articulates as the hero being "master of himself and of fortune": a hero who has horrible things happen to them and whose character is revealed through their reactions. Of the seven stories in this anthology, most begin with Bohun unjustly incarcerated, enslaved, or otherwise placed in circumstances he did not seek out. In the first story, "Festival of the Bull," Bohun arrives in the city-state of Tharyna having escaped from a slave ship, manacles still on his arms. In the second story, "Horror from the Stars," he soon finds himself trapped in a pitfall chamber. In the third story, "By Darkness Enthroned," he fights as a mercenary conscript in the armies of Valentia. In the fourth story, "Intrigue in Aviene," he is quickly thrown into the city jail. The fifth story, "Black Sunset in the Valley of Death," offers an intriguing exception: while Bohun starts out as a prisoner and intended blood sacrifice, he swiftly escapes and, for once, acts rather than reacts, making his own decisions. In the penultimate story, "Red Trail of Vengeance," Bohun is accosted by bandits and thrown into a well. Finally, in "Harvest of the Blood King," he is again in manacles but gains a conditional release to fight in a Valentian military operation. In nearly every case, Bohun’s character is revealed through his reactions to external forces.

This structure is not unique to sword and sorcery; numerous pulp adventure stories rely on a "catch and release" narrative, perhaps best exemplified by Edgar Rice Burroughs’ John Carter stories, where the protagonist is repeatedly imprisoned and escapes and is imprisoned again. However, Dilks’ use of this narrative structure is skillful and serves a distinct thematic purpose: it introduces us to a character who, in his heart, does not want to be a sword and sorcery hero. Despite his muscularity, his warrior prowess, Bohun just wants his wife, his domestic peace, his tranquility. He just wants to be left alone.

Over the course of these stories, we learn that Bohun’s people, the Damzullah, were destroyed. In "Festival of the Bull," he recounts his tragic past. A civil war in his homeland weakened the Damzullah, allowing their enemies, the cowardly Razuli, to attack. Later, as Bohun fled with his wife, Dana, she was captured by another group, the Gharubah. Thus, Bohun’s wandering is not fueled by curiosity or boredom, as it is for many sword and sorcery heroes. He is not a restless adventurer, but a man forced into this life through tragedy. His stories is not about the thrill of battle sought out but survival in a brutal world.

Indeed, brutality, both in war and social hierarchies, becomes a theme in the collection. One of its most striking moments of intellectual frisson comes near the end of the collection. After Bohun fights as a mercenary for the Empire of Valentia, his supposed victory leaves him disillusioned. His friend, Tiberius, a Valentian, mockingly tells him:

"'You’re heroes now […]. Freedom and gold are yours now. Let this be an end to war for all of us.'"

Bohun’s response, as he surveys the carnage, is telling:

"'Bohun glanced around at the slain children and the ravaged corpses of young mothers strewn throughout the compound. Through the smoke and burning ashes, he saw King Varak looming on his warhorse and Lucian Flava covered in white ash, looking like a specter of death.

"'As long as there are generals and kings, there will never be an end to war.'"

This is a defining moment for Bohun, an epiphany, a psychological event that brings about a change to his character. Just a few beats later, Bohun admits, "'I was not born for war.'" These words are remarkable for a sword and sorcery hero who has left a pile of bodies in his wake. Many contemporary figures in the genre--such as Willard Black’s Redgar, Matt John’s Maxus, D.M. Ritzlin’s Vran the Chaos-Warped, and Howie K. Bentley’s Eldol--are defined by agency, desire, momentum, their wild-card like ability to actually make things happen in and of themselves. But characters like Howard Andrew Jones’ Hanuvar, David C. Smith’s Hanlin, Chase A. Folmar’s Uralant and Emrasarie, and Bohun are different. They are not always reactive, but they find themselves in adventures due to circumstance rather than choice. If one major theme of sword and sorcery is the path of the self-driven adventurer dropped into an equilibrium to bring about creative disharmony, another is the reluctant warrior--the powerful quasi-martyr who responds to the brutal world's hammer falls of fate, and in ways that reveals their undeniable humanity.

Each of Bohun’s stories merits individual consideration. Without giving too much away, here are some highlights. "Festival of the Bull" features a gladiatorial battle gone awry, rich in the "dark of night" atmosphere characteristic of sword and sorcery. "Horror from the Stars" is one of the creepiest entries in the genre in recent years, featuring a monstrous transformation that lingers in the mind. "By Darkness Enthroned" is the most epic in scope, involving large-scale military conflict and compelling sorcery. "Intrigue in Aviene" is more focused on skullduggery, plotting, and assassination. "Red Trail of Vengeance," possibly my favorite, evokes the classic Western revenge film Unforgiven (1992) in its structure and themes. "Harvest of the Blood-King" feels like a final statement from Dilks on Bohun, leaving me wondering whether he is moving on from the character. But "Black Sunset in the Valley of Death" is the most enigmatic of the collection. Here, Bohun briefly integrates into a community and fights for them. In his moment of peace, the reader encounters a beautiful piece of writing that allegorizes an inherent tension in sword and sorcery: a violent, action-packed, often brutal genre that paradoxically offers relaxation, reflection, and quietude. Consider this passage, in which a wise woman tells the story of her tribe:

"'Ylarrna gave pause, and the listeners sighed, a lament that ripped through the glade. There, under the silvered moon, Bohun squatted before her on the ground. She sat high up between the two trunks of the towering trees that formed a natural throne--a throne of earth. Her stick lay across her knees, and as she looked down on the ring of listeners, her eyes were glazed with the memory of far sight. The pale stars were strewn across the heavens, and the jeweled eye in her brow radiated a soft glow. It seemed as if the listeners were dragged hypnotically into that eye now. Ylarrna’s voice began to intone again. As she did, windows of the past opened, and Bohun gazed on marvels both alien and strange.'"

This is powerful writing, and I cannot help but see it as a symbol of reading sword and sorcery itself: a moment of tranquility amid chaos, where the audience is drawn into a world of alien and strange marvels.

Steve Dilks’ Bohun stories are an impressive contribution to the genre, the collection a true accomplishment, standing alongside recent contemporary masterpieces such as David C. Smith’s Sometimes Lofty Towers (2021), Schuyler Hernstrom’s The Eye of Sounnu (2020) , and Howard Andrew Jones’ Lord of a Shattered Land (2024). In essence, Bohun's tales pay homage to the tradition of sword and sorcery while exploring the reluctant hero archetype whose advertsities reveal their worth and forge them into tempered steel. In other words, heroic power is not about control or dominance of others, the brutal tinsel crowns of status-threatened kings and generals. It's about answering that most pointed of questions posed by fate: Who are you? Bohun: "Do I look like a slave to you, dog? By T'agulla, the last man who thought as much is now holding counsel in hell!"

About the Reviewer: Jason Ray Carney is the Managing Editor of Spiral Tower and a Senior Lecturer in the Department of English of Christopher Newport University.

CNU Faculty Pagejrcarney52.bsky.social.

About Spiral Tower ReviewsThe authors who maintain the pulp genres of sword and sorcery and cosmic horror merit support. Financial support is key but there are other ways the cash-strapped can show support: engaged reading and thoughtful analysis. Literary movements emerge through the interactions of editors, authors, publishers, and amateur literary journalists. Learn more about contributing your review hereWe are happy to work with first time reviewers! No previous writing credits required!

Tanith Lee is the Empress of Dreams, review by George Jacobs

TRIAPA Mailing #17


Spiral Tower Press has established an 'Amateur Press Association,' TRIAPA, and its sixteenth mailing is now available. We extend our sincere thanks to our excellent contributors. If you are interested in submitting a zine for TRIAPA #17 please send a 2-page zine (maximum) to spiraltowerpress@gmail.com with the subject of "TriAPA: [zine name]". We invite and encourage all fans of sword and sorcery, cosmic horror, and space opera to submit.

You can read more about TRIAPA HERE.

Download the most recent mailing here: TRIAPA Mailing #17

Spiral Tower Review: To Talk on Worlds is Cool, Man!

 


To Walk on Worlds is Cool, Man!
Book: To Walk on Worlds by Matthew John (Rogues in the House Presents, 2024)
1578 words

The word “puerile” comes from the Latin puerilis, meaning “boyish” or “childish.” In modern English, however, it has come to imply “immature” or “lacking in sophistication,” and it’s almost always deployed as an insult. Matt John’s new anthology, To Walk on Worlds, is indeed puerile, but I’d like to rescue the word from all its negative baggage.

When I was a kid, I simply found (and still do find) certain things just cool, rad, awesome—like the Teenage Mutant Ninja Turtles, the Super Mario Brothers, or Garbage Pail Kids—and I couldn’t tell you why. The coolness of these things was just a fact of my small universe. Although I would never have put it this way then, I was making an authentic, spontaneous, and “disinterested” aesthetic judgment. “Disinterestedness” in aesthetic judgment is essential, at least if you trust Immanuel Kant: in his Critique of Judgment (1790), he argues it’s a necessary precondition for any valid aesthetic judgment.

What does Kant mean by disinterestedness? Essentially, our judgments of beauty (or “pure judgments of taste”) must be free from personal interest, practical benefit, or moral considerations. If we praise a work solely because our friend made it, that’s personal interest. If we value it because it imparts historical knowledge, that’s a practical benefit. If we celebrate it for its moral lessons, that’s moral utility. None of these, Kant says, are purely aesthetic grounds.

In other words, for Kant, the only explanation you can really give for why something is beautiful or art-worthy is that it’s “cool.” By that logic, a little kid shrugging his shoulders and blurting out “I like it because it’s cool” is making one of the purest aesthetic judgments possible. That thought kept popping into my head while I read To Walk on Worlds. The anthology's key melody, if you will, is precisely this kind of puerile, no-nonsense love for the material.

To Walk on Worlds features a variety of stories that have been published elsewhere. I assume these stories have been revised and polished for this release, but beyond obvious cosmetic changes, they read the same as when I encountered them in their original venues. There are also stories published here for the first time.

On the one hand, the anthology is an eclectic, patchwork mix featuring a wide variety of characters and scenarios; on the other hand, there are recurring characters and themes running through the collection, so it is fair to call it cohesive and unified. In contemporary sword and sorcery, Matt John is a presence. He is one of the hosts of the Rogues in the House podcast, a contributor to Savage Sword of Conan and other official contemporary Conan-related properties (e.g., various versions of the Conan RPG). Matt’s oeuvre extends to organizing a vital Facebook group, the Conan Gaming Group. This isn’t the place to fully rehearse Matt’s nerd credentials: suffice it to say, he is a productive, active, and authentic fan, creator, and even influencer.

Full disclosure: I consider Matt my friend (which is why I am using "Matt" rather than the more formal "Mr. John"), have gamed with him, have been on panels with him at GenCon and Robert E. Howard Days, and have sometimes moonlighted on his podcast as an anxious, stuttering guest. But the credentials and compliments enumerated above aren’t mere flexing and flattery. I believe they are part of the appeal of Matt’s anthology. How so? As stated above, there is a palpable love of the material, the worlds, the characters, and the themes treated in this anthology that saturates every page. I dare say that enthusiasm and joy like Matt’s cannot be faked. It shines through in every story, and, through some Meddler’s dark magic, it is contagious, infects you, compels you onward.

Let me briefly touch on some of the stories.

“To Walk on Worlds” is an interesting tale about Maxus, the world-jumping and body-jumping sorcerer who plots and schemes against a king. Maxus is organizing his worldly affairs before becoming extra-worldly. The character Maxus will return again and again throughout the anthology. He is a fascinating force in the story, an archetypical nasty evil sorcerer who you kind of grow to love and hate: a little Skeletor, a little Mumm-Ra, spiced with the surprising Pinhead vibes. Strangely, Maxus’s sorcerous potency, knowledge, and intractability reminded me of—excuse the analogy—a sword and sorcery version of Rick from Rick and Morty.

“A Simple Errand” introduces Matt’s barbarian warrior, Lachmannon the Kael, who gets wrapped up in the schemes and machinations of Maxus. Lachmannon is the terra firma to Maxus’s cosmicism. The barbarian’s relationship to the sorcerer is intriguing and often hilarious: Maxus needs help with this or that cosmic challenge beyond the ken of the humble Kael, and Lachmannon provides the necessary brawn while observing how bizarre things are, often cursing about the bizarrerie of it all. In this way, Lachmannon is something of an ocular stand-in for the reader, giving us distance from the sorcerous and cosmic doings. He’s the Morty to Maxus’s Rick.

“The Gift of Gallah” is where Matt gets more literary and flexes his prose-style credentials. This is a tragic story about a man searching for the eponymous Gift of Gallah, but getting what he wants isn’t what he expected. There were some compelling and beautiful passages in this story. I would even go so far as to suggest this story treats some of the themes of toxic masculinity, specifically regarding emotional dissociation during the grieving process.

“Cries from a Sleeping City” was quite horrific. It features Lachmannon plumbing the depths of a haunted city as a mercenary. There are elements of cosmic horror, Dungeons & Dragons, and Gothicism. I was even reminded of Karl Edward Wagner’s tales, specifically his masterpiece “Raven’s Eyrie.” There is a lot of worldbuilding in this one, and you get the sense that the world Lachmannon occupies is fully realized—a Bronze Age or early medieval Eurasia haunted (literally and figuratively) by antiquity.

“Man of Xerus” was one of my favorite stories, definitely horror-focused. It reminded me of scenes in Hellraiser 2, where the victims of the Cenobites venture into an Escher-like hellscape. In this story, the protagonist is enthralled by a hideous world and the dark pleasures it offers, and thus is terribly punished for their morbid curiosity. Once again, this story features Maxus, the alien puppet-master sorcerer who serves to remind the reader that all these tales are part of a larger tableau.

“A Final Errand” brings Lachmannon and Maxus together once again. Maxus has dragged Lachmannon out of a quasi-retirement and needs his slaying skills once more. There are a lot of worldbuilding reveals here that I won’t spoil. What sticks with you is how the relationship between Maxus and Lachmannon develops and matures. Matt also lands the ending here. Perhaps I was just in a sentimental mood when reading this, but I discovered tears in my eyes at the surprising conclusion.

“The Meddler” shifts the focus from the cosmic to the local: two ordinary people are pulled into the machinations of a sorcerer (I don’t think this sorcerer is Maxus, but I could be wrong). This story was really intriguing in how it shows the tension between ordinary lives and the dehumanizing effects of a sorcerer’s cosmic enterprises. The sorcerer character comes off as fully anti-human, preying on the ordinary person—a perennial sword and sorcery theme.

“A Fate Worse than Exile” is a great story featuring a Kael similar to Lachmannon and a rogue-rascal who becomes his temporary travel companion. The trope of the sword and sorcery duo, akin to Fafhrd and the Gray Mouser, is deployed here to interesting effect. There is one monologue by the barbarian Kael, describing his distrust of the “civilized,” that gets at a core theme of the sword and sorcery genre. This story ends on a haunting note.

“A Chance Burden,” originally published in Spiral Tower Press’s amateur zine, Whetstone, follows up on a previous character. It is an interesting meditation on the awkwardness of being a caregiver or parent.

The last entry is more of a vignette—an outré—and it really works: it ends with Maxus in all of his alienness, warning a humble farmer to steer clear of him.

This review is running long, so let me conclude with some comments about technique. John’s prose is very readable and polished. It’s paced wonderfully: full of momentum, balanced action, character building, a dash of introspection, and good plot structure. It would be wrong to say that Matt’s work isn’t artistically ambitious—his seriousness as a prose stylist is on display here—but there is a noir, minimalist quality to his storytelling technique, and that isn’t a bad thing (i.e. a literary touchstone might be Raymond Carver). Perhaps this is the kind of writing that will develop into further complexity in the future, but it doesn't need to, and I could imagine reading along with Matt in a novel-length narrative. Currently, Matt is, without a doubt, one of the best writers of contemporary sword and sorcery. His writing is unpretentious, and the genre is unpretentious, yet the lack of prose ornamentation doesn’t mean a lack of depth or feeling. Quite the opposite,

In my view, these stories deliver some of the perennial themes of the genre—tension between civilization and barbarism, the way extreme intelligence can become alien, the power of familial bonds in the face of danger, and the brutality of the civilized world—all while remaining fun. You can tell, as you read, that Matt is having fun, and you can’t help but be caught up in it. Because of this, I can honestly say, To Walk on Worlds is cool, man!

About the Reviewer: Jason Ray Carney is the Managing Editor of Spiral Tower and a Senior Lecturer in the Department of English of Christopher Newport University. CNU Faculty Pagejrcarney52.bsky.social.

About Spiral Tower ReviewsThe authors who maintain the pulp genres of sword and sorcery and cosmic horror merit support. Financial support is key but there are other ways the cash-strapped can show support: engaged reading and thoughtful analysis. Literary movements emerge through the interactions of editors, authors, publishers, and amateur literary journalists. Learn more about contributing your review hereWe are happy to work with first time reviewers! No previous writing credits required!

Tanith Lee is the Empress of Dreams, review by George Jacobs